Player 1: W jump · A/D move · S/G crouch · Q crouch-lock · T parry · F attack
Player 2: ↑ jump · ←/→ move · ↓/R-Shift crouch · / crouch-lock · \ parry · Enter attack
First to drain the other's health wins. Best of 3 rounds.
Crouch to duck high swings · Tap Parry (T / \) — a 0.33s guard negates ALL damage and swings a counter (can't be parried) · Jump during the counter for jump damage, crouch for a low normal hit · Jump attacks hit harder, but crouch attacks always hit normal